How we created Sp.A.I.'s Art Style: Part 1-Influences
The main problem we faced with a purely "digital" world is how do you define something so vague. There is no country of Digital, nor is there a Town of Digital. How do you define it and at the same...
View ArticleNew level coming this Sunday
We have a new level coming this Sunday. One week before the Academic deadline. Talk about close calls.We have a new level coming this Sunday. One week before the Academic deadline. Talk about close calls.
View ArticleSp.A.I 1.0 Released!
We are proud to present you the full showcase release of Sp.A.I. This showcase is to demonstrate the idea of our game and shows you what type of puzzles you might come across.We are proud to present...
View ArticleSp.A.I Developers Have Open Ears
The team of //No Comment, contrary to their name, request MANY COMMENTS from players of the recently released academic game-project Sp.A.I! Praise, criticism, suggestions, anecdotes - it's all welcome!...
View ArticleSp.A.I. is going away on holidays
It has come to our great surprise to have won not only the Editor’s choice for best UDK game, but to also having won a trip to Cary, North Carolina to visit Epic Games. So I guess we better start...
View ArticleSpAI February News Update:
Over the last month since the announcement of winning "Best UDK Game" we here at No Comment have been working on polishing the current build as much as possible in preparation for our trip to Epic.Over...
View ArticleSpAI: The American Expedition
One of the designers from SpAI recounts the tale of the two days spent in the strange foreign land of America. Also includes a look at the current version of SpAI (Heres a hint. It's shiny).One of the...
View ArticleSpAI Epic Demo
After continous interest in our game and a lack of updates from us, we've decided to release the demo we presented at Epic Games studio.After continous interest in our game and a lack of updates from...
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